![creation club skyrim review creation club skyrim review](https://i.ytimg.com/vi/646yebVQISU/hqdefault.jpg)
#Creation club skyrim review mod
Sue me).Īnd if that were all that the mod gave, that would be enough, but when Elianora makes a home mod, she makes a home mod. That being said, Skyrim has been out for eight years at the time of this writing, and I'm not gonna lie, having an entire wall filled in that room is absolutely fantastic, to say nothing of what it'll look like with every slot filled on every wall (yeah, I have a bad history of game restarting, so even I haven't done it yet. Actually, it should count as a lot of spoilers given that it reveals items that won't be known to the player until way later in the game. This technically should count as a spoiler. There's even slots for all of the Dragon Priest Masks and even the Insects in Jars! But the entire storeroom - called the "Myrwatch Gallery" - a magical artifacts is completely empty, ready to be filled by trophies of the Dragonborn's travels, and there are many a place for all sorts of treasures you can find across Skyrim and Solstheim, everything from Daedric artifacts to the various things you can acquire from the DLCs such as the Dawnguard Rune Weapons and the Dwarven Black Bow of Fate. This apparently continued right up until the Oblivion Crisis, given that the last journal entry of one of the tower's former residents concludes just as they get the news about the assassination of the Emperor in the beginning of Elder Scrolls IV: Oblivion.
![creation club skyrim review creation club skyrim review](https://media.news9live.com/h-upload/2021/11/01/52264-saints-and-seducers.jpg)
There's some lore in the background of the mod to explain the tower - a pair of mages who split off from the College of Winterhold with the intention of pushing the boundaries of magic and, eventually, collecting artifacts of power to store them away safely.
![creation club skyrim review creation club skyrim review](https://img.game-news24.com/2021/11/The-Creation-Club-is-a-world-leader-in-Skyrim-Mod-Upscales-Everything.jpeg)
I'm also admittedly a big stickler for Mage-oriented player homes (being that I gravitate toward playing magic-heavy characters), so this was right up my alley.
#Creation club skyrim review mods
Her mods are a high water mark for modding in general, and I'm happy to say that Myrwatch is no exception in spite of the limitations of Bethesda. It's an Elianora creation, and anyone who has even a passing interest in the Skyrim modding community has at least heard of her if not downloaded and played around in some of her creations. A grand tower sitting outside of Morthal, it is a thing of utter beauty from top to bottom. A short quest to find it which involves all of shooting a Flames spell at a Mages' Guild sigil will unlock the tower of Myrwatch to you. However, that is one minor complaint atop a very fantastic mod - which this most definitely is. I'm of two minds on this - firstly, it does save time and effort, but also goes out of its way to not encourage exploration, something which I think the Elder Scrolls has been moving away from and it's a real shame. One thing that I don't particularly care for (and this is the problem with several of the Creation Club creations I've looked at) is that your journal is automatically updated with the quest instead of having to look for it or get starter elsewhere.